![]() If you have, say, a Strength score of four, you can buy the first four perks in the Strength tree (Iron Fist, Big Leagues, Armorer and Blacksmith). You can start with a score of 1-10 in each attribute, and at each level up you gain a point to assign in a perk (which have between one and five ranks per perk) or you can use that point to increase a SPECIAL attribute, which will give you whatever derived statistic that attribute governs as well as access to higher tier perks. ![]() ![]() ![]() Simply put, each SPECIAL attribute now has ten perks tied to it, one for each base rank you can have in that Attribute. In Fallout 4, some still do, although the primary purpose of SPECIAL attributes in Fallout 4 is determining what perks you have access to. In older Fallout games, your SPECIAL attributes greatly affected various derived statistics.
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